Mark Cruea

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Name:
Mark Cruea
Title:
Associate Professor of Communication Arts; Director of the School of Social Sciences & Human Interaction
Phone:
419-772-2099
Office:
Performing Arts Center 119
Address:
525 S Main St, Ada, OH, 45810
Research Interests
Video Games, Visual Communication, Cultural Studies
Employee degree:

BS, Ohio State University (The)

MA, Bowling Green State Univ

MED, Bowling Green State Univ

PHD, Bowling Green State Univ

Biography

Recent Scholarship:

  • Cruea, M. (2019). Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games. In R. Kowert (Ed.), Press start. New York, NY: Springer International Publishing. Chapter in press.
  • Cruea, M. (2018). (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. In N. Taylor & G. Vorhees (Eds.), Masculinities in play. New York, NY: Palgrave MacMillan.
  • Cruea, M. (2017). Alex and Sarah: Experiencing Emotions through Role-Playing. In J. S. Seiter, J.  Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
  • Cruea, M. (2017). How Do You See Me? Understanding the Perception Process. In J. S. Seiter, J.  Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
  • Cruea, M. (2017). Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry. In C. B. Hart (Ed.). The evolution and social impact of video game economics (31–46). Lanham, MD: Lexington Books/Rowman & Littlefield.

Classes Taught:

  • Interpersonal Communication
  • Organizational Communication 
  • Public Speaking
  • Persuasion
  • Video Games: Individual and Cultural Impacts
  • Visual Persuasion

Click here for current CV