Dr. Mark D. Cruea
Professor Cruea has more than 20 years teaching experience and a varied background that includes business, computers and communication. His wealth of personal experience is brought into the classroom to help students understand the real-world impacts of the concepts discussed in the classroom. Cruea also serves the Department of Communication and Media Studies as the interpersonal communication course director and internship coordinator. He also is the faculty advisor for Sigma Phi Epsilon.
- Ph.D.-Communication, Bowling Green State University
- MA English-Technical Communication, Bowling Green State University
- MEd Education-Post-Secondary Education, Bowling Green State University
- BSBA-FInance, The Ohio State University
- Video Games
- Visual Communication
- Media Effects
- Interpersonal Communication
- Organizational Communication
- Convergent Media
- Technical Communication
- Political Economy
- 2017-ONU Outstanding Faculty Member of the Year
- 2016-Guest Speaker: ONU Relay for Life
- 2015-ONU Outstanding Faculty Member Nominee
- 2013-Greek Scholarship Banquest Guest Speaker
- 2010-Ohio Northern University – Alpha Xi Delta Professor of the Month, October
- 2010-Honorary Survivor and Opening Speaker: ONU Relay for Life
- 2001-Findlay/Hancock County Chamber of Commerce Outstanding Educator
- 1997-Findlay/Hancock County Chamber of Commerce Outstanding Educator
- Cruea, M. (2018). (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. In N. Taylor & G. Vorhees (Eds.), Masculinity and gaming: Mediated masculinities in play. New York, NY: Palgrave MacMillan.
- Cruea, M. (2017). Alex and Sarah: Experiencing Emotions through Role-Playing. In J. S. Seiter, J. Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
- Cruea, M. (2017). How Do You See Me? Understanding the Perception Process. In J. S. Seiter, J. Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
- Cruea, M. (2017). Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry. In C. B. Hart (Ed.). The evolution and social impact of video game economics (31–46). Lanham, MD: Lexington Books/Rowman & Littlefield.
- Cruea, M. (2015). [Review of the book Roger Waters and Pink Floyd: The concept albums, by Phil Rose]. The Popular Culture Studies Journal, 3(1-2), 565-568.
- Cruea, M., & Park, S. (2012). Gender Disparity in Video Game Usage: A Third-Person Perception-Based Explanation. Media Psychology, 15(1), 44-67. doi:10.1080/15213269.2011.648861
- Cruea, M. D. (2011). The virtual hand: Exploring the societal impact of video game industry business models. Bowling Green, Ohio: Bowling Green State University.
- Cruea, M. D. (1999). Knowledge of software and operating systems needed by two-year college graduates as perceived by Northwest Ohio businesses. Bowling Green, Ohio: Bowling Green State University.
Erin B. Swick419-772-1088
Performing Arts Center 130
525 South Main Street
Ada, Ohio 45810
Tuesday: 12:30 p.m.-4:30 p.m.
Wednesday: 12:30 p.m.-4:30 p.m.
Thursday: 8 a.m.-11:30 a.m.
Friday: 8 a.m.-11:30 a.m.